National Repository of Grey Literature 11 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Web FIT
Čepa, Marián ; Kajan, Rudolf (referee) ; Beran, Vítězslav (advisor)
The goal of this thesis is to redesign the website of the Faculty of Information Technology (BUT) on the basis of analysis and user testing of the current website. The theoretical part deals with the iterative development of user interfaces, user-centered design and basics of the user experience design. The work also deals with possibilities of analysing and user testing of the user interfaces. The main part of the thesis consists of analysis and user testing of the current website and then designing the new one based on user research and regular user testing.
Semiotic Engineering and rules for interaction design
Prokop, Pavel ; Brejcha, Jan (advisor) ; Slavíček, Daniel (referee)
Semiotic Engineering is one of semiotic approaches to human-computer interaction problematics. Its theory is based on a simple notion of interface beeing a designers deputy through which the designer comunicates with users of this interface. Telling them, how to work with a program, he or she designed for them. Apart from teoretical foundation, semiotic engineering dispose also with research methods that can be used to evaluate a way an interface communicates with its users. This way it can compare with other non-semitic theories in this branch of research and thanks to its orientation to communication, it is even able to bring new points o wiev. Its theory and methods are used in this thesis as a basis for creation of a set of rules for user interface designers, that shoul serve them as guidelines for their thinking about interface. It turns out that semiotic theory is capable of bringing concerete results for praxis in the area of interaction design and it is not bound only to the academic enviroment.
Theory of contemporary web design and its application to development of responsive websites
Ferenc, Jakub ; Procházka, Josef (advisor) ; Fuglík, Viktor (referee)
By theoretical analysis we regard web design as a digital, design field, which is inherently creative. That is why we analyse it on the background of research in creativity, design and new media. We demystify the romantic view on creativity; analyse the componential, evolutionary and other views on creativity; find out that expertise and context are important for creativity. By analysis of theories of design we discard the perception of a designer as a "decorator"; define design as solving "wicked" problems and as a distinct type of thinking which is suitable for integrating art and technology as well as for innovations in the post­industrial society. We also analyse the relation between design and the user. We discuss code as "material" for web design. After the historical analysis of the evolution of Web we define an "axiomatic system" whereby we analyse Web. The axioms are: Web as a technological platform; Web as a new medium; Web as interface, consisting of code and the human side which exist in the broader socio­cultural context; Web as interaction design; Web as a work existing and changing according to the immediate (spatiotemporal) context of use. With the analysis and axioms we elucidate why the current web design is responsive, "mobile first" and what role the mobile context...
Web FIT
Čepa, Marián ; Kajan, Rudolf (referee) ; Beran, Vítězslav (advisor)
The goal of this thesis is to redesign the website of the Faculty of Information Technology (BUT) on the basis of analysis and user testing of the current website. The theoretical part deals with the iterative development of user interfaces, user-centered design and basics of the user experience design. The work also deals with possibilities of analysing and user testing of the user interfaces. The main part of the thesis consists of analysis and user testing of the current website and then designing the new one based on user research and regular user testing.
Theory of contemporary web design and its application to development of responsive websites
Ferenc, Jakub ; Procházka, Josef (advisor) ; Fuglík, Viktor (referee)
By theoretical analysis we regard web design as a digital, design field, which is inherently creative. That is why we analyse it on the background of research in creativity, design and new media. We demystify the romantic view on creativity; analyse the componential, evolutionary and other views on creativity; find out that expertise and context are important for creativity. By analysis of theories of design we discard the perception of a designer as a "decorator"; define design as solving "wicked" problems and as a distinct type of thinking which is suitable for integrating art and technology as well as for innovations in the post­industrial society. We also analyse the relation between design and the user. We discuss code as "material" for web design. After the historical analysis of the evolution of Web we define an "axiomatic system" whereby we analyse Web. The axioms are: Web as a technological platform; Web as a new medium; Web as interface, consisting of code and the human side which exist in the broader socio­cultural context; Web as interaction design; Web as a work existing and changing according to the immediate (spatiotemporal) context of use. With the analysis and axioms we elucidate why the current web design is responsive, "mobile first" and what role the mobile context...
Interactive technologies for museums: analysis and possibilities of implementation with focus on enhancement visitors' motivation and engagement
Pachlová, Jaroslava ; Slussareff, Michaela (advisor) ; Wančová, Nina (referee)
This work focuses on interactive technology for museums and its influence on visitor experience. The theoretical part is aimed at museum context, museum education, and visitor behaviour. The concept of interactivity is defined and the importance of interactive technology for museums is analysed. Technologies and their implementations are described. In the chapter on interactive exhibits design, the process of planning, design principles and possible pitfalls are outlined. The purpose of the practical part is to evaluate and compare selected interactive installations. The M-Dimensions framework is used for this task
Semiotic Engineering and rules for interaction design
Prokop, Pavel ; Brejcha, Jan (advisor) ; Slavíček, Daniel (referee)
Semiotic Engineering is one of semiotic approaches to human-computer interaction problematics. Its theory is based on a simple notion of interface beeing a designers deputy through which the designer comunicates with users of this interface. Telling them, how to work with a program, he or she designed for them. Apart from teoretical foundation, semiotic engineering dispose also with research methods that can be used to evaluate a way an interface communicates with its users. This way it can compare with other non-semitic theories in this branch of research and thanks to its orientation to communication, it is even able to bring new points o wiev. Its theory and methods are used in this thesis as a basis for creation of a set of rules for user interface designers, that shoul serve them as guidelines for their thinking about interface. It turns out that semiotic theory is capable of bringing concerete results for praxis in the area of interaction design and it is not bound only to the academic enviroment.
Semiotic Engineering and rules for interaction design
Prokop, Pavel ; Brejcha, Jan (advisor) ; Slavíček, Daniel (referee)
Semiotic Engineering is one of semiotic approaches to human-computer interaction problematics. Its theory is based on a simple notion of interface beeing a designers deputy through which the designer comunicates with users of this interface. Telling them, how to work with a program, he or she designed for them. Apart from teoretical foundation, semiotic engineering dispose also with research methods that can be used to evaluate a way an interface communicates with its users. This way it can compare with other non-semitic theories in this branch of research and thanks to its orientation to communication, it is even able to bring new points o wiev. Its theory and methods are used in this thesis as a basis for creation of a set of rules for user interface designers, that shoul serve them as guidelines for their thinking about interface. It turns out that semiotic theory is capable of bringing concrete results for praxis in the area of interaction design and it is not bound only to the academic enviroment.
Factories managerial game UI Specification
Doležal, Jan ; Pavlíček, Josef (advisor) ; Švec, Václav (referee)
This bachelor thesis deals with the procedure of creating a board games and an analysis of current trends in this area. I chose board game theme mainly due to the fact that playing these games improve logical and tactícal thinking. It is also unique tool for improving interpersonal communication across generations. I also want to examine methods of interaction design, which I am going to use later for creating my own board game. Board games were played by our ancestors and thus have a rich history and also because of that I consider it is important to deal with their history in my thesis. The practical part deals with the UI specification of the board game, which includes motivation, goal definitions, personas, use cases, scenarios as well as logical and graphic designs. In conclusion I deal with the quantitative, but also qualitative testing using questionnaire survey. The aim of my survey was to determine the beneficial information from potential players of board games.

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